首页 攻略 单机攻略 查看内容

《足球经理2011》1120-11.2.1升级补丁内容翻译

Match v907
----------

- Slight reduction in deflections
略微减少折射
- Added HASSLE_OPPONENTS, PUMP_BALL_INTO_BOX and SHOOT_ON_SIGHT touchline instructions for AI managers
给AI添加 逼抢对手, 吊入禁区, 有机会就射门 3种场边指令
- Slight tweak to effects of morale on performance
微调士气对场上表现的影响
- Fixed players taking unrealistically long first touch when bearing down on goal
修正球员做出不真实的巨远的停球
- Fixed d-line dropping back too early when ball cleared to halfway by opponents
修正后卫线在对手解围时过早的退防
- Fixed full backs dropping back too deep when ball near opponents goal and their player to mark still upfield
修正边后卫当球和自己的盯人对象都还在对方半场时退防太深
- Improved lateral positioning of defenders when defending own area
改善防守球员在本方半场的侧向补位
- Some changes to reduce multiple defenders going for same ball
减少多名防守球员同时扑向球
- Made sure player who is best placed to engage ball player in last third always tries to do so
让位置最好的球员去紧逼对方持球队员, 在防守区域一直如此
- Some small tweaks to marking of ball player
微调对盯持球队员部分
- Some small tweaks to marking of other players
微调盯无球队员部分
- Some tweaks to running with ball AI
微调AI的带球
- Some tweaks to reduce long shots from players asked never to take them
减少设定为极少远射时球员的远射
- Tweaks to generic cross, corner and wide free kick target points
微调一般传中, 角球和两侧任意球的落点(猜测是边路传中被削弱?)
- Some small tweaks to on ball decision making AI
AI处理球方面的微调
- Increased the urgency physios show when attending to head and upper body injuries
增加头部及上身受伤时队医出现的情况

Match v908
----------

- Slightly increased curl on corners, free kicks etc
少许增加角球,任意球时的弧线
- Fixed players instantaneously reacting to refs whistle as one
修正球员对裁判哨声的瞬间反应
- Made players keep up with play slightly quicker when counter attacking
反击时比赛速度略微加快
- Fixed slightly over slow movement to mark opponents at dead balls
修正死球时缓慢盯人
- More small tweaks to marking and defensive positioning in open play
更多比赛中盯人和防守站位方面的微调
- Fixed bug causing attackers to misjudge direction opposition d-line is moving in
修正导致进攻球员错误判断对手防线移动方位置的bug


Match v909
----------

- Tweaked effect of playing out of position on player performance
微调球员踢不擅长位置时的影响
- Tweaked effect of consistency, nervousness and motivation on player performance
微调"稳定", "紧张"和"积极"对球员表现的影响
- Tweaked effect of choice of captain on other players performances
微调队长对其他球员的影响
- Tweaked effect of morale on performance
微调士气对球员表现的影响
- Some work on passing AI, and choice of pass/cross vs run, shoot etc
AI传球, 传/过/射的选择方面的加强
- Some work on running with ball AI
AI带球方面的加强
- Some reduction in pointless long shots
减少毫无意义的远射
- Improved penalty accuracy slightly
少许加强点球命中率
- Improved shot choice when clear on goal slightly
少许加强单刀时的射门选择
- Made players stick closer to opponent they are specifically set to man mark when opposition team has ball
使球员盯人更紧, 在对方控球的时候更明确
- Made players quicker to close down ball receiver after pass is made
使球员更快的靠近对方接球队员
- Made defenders get a little tighter to ball player where possible
可能的话让防守球员更紧的贴身持球队员
- Fixed bug causing keeper to come too far out after his team have cleared a corner or free kick
修正使得本队解围任意球/角球后门将离门太远的bug
- Fixed some instances of keeper not waiting for ball to come into own area before intercepting it
修正某些情况下,门将不等球进入禁区就出击
- Some tweaks to corner aim
微调角球精度
- Some tweaks to starting positions of players asked to attack ball at corners

- Improved some off the ball movement, especially of attacking players close to opposition d-line
优化有些停球动作, 特别是进攻球员靠近对方防线的时候
- Tried to make full backs get a little closer to opposition wide men in general play
使边后卫更靠近对方边路球员一点
- Narrowed midfield slightly in attacking third to create space for attacking full backs
进攻区域让中场少许变窄, 给进攻边后卫创造空间
- Given default forward runs setting to advanced playmaker role instead of never
将前场组织核心的前插设置从"从不"改为"默认"
- Fixed bug in use of "standard" strategy for AI teams in FM that caused some anomalies in player instructions
修正一个bug, 当AI球队用"标准"心态时会造成一些不规则的指令
- Tweaked use of strategy and touchline instructions for AI teams in FM
微调AI球队对战术和场边指令的使用
- Increased the chances of other players joining in at goal celebrations rather than leaving the scorer to celebrate solo
增加集体进球庆祝

Match v910
----------

- Fixed issue that could cause unrealistic wild clearance under no pressure
修正未受干扰的情况下将球解围边线的问题
- Fixed AI not always replacing injured player when down to 10 men
修正AI有时候不会立刻换下受伤球员,变成10人应战
- Slight tweak to player reaction time to refs whistle
微调球员对于裁判哨声的反应时间
- Some tweaks to marking of ball player to prevent too many players engaging him at once
微调对持球队员的盯防, 避免同时多名球员对其逼抢
- Reduced number of pointless passes between players in attacking third
减少球员在进攻区域无目的倒脚
- Reduced dangerous first time passes around own area under pressure
减少球员在本方半场受压之下危险的一脚传递
- Slightly reduced player recovery time after shot or pass
少许减少球员在传射之后的硬直时间
- Fixed players being able to lunge for ball and go through opponent to do so without a foul being given
修正球员猛扑向球而后趟过对方却不会被吹犯规的情况
- Fixed players making slide tackle or lunging tackles on opponents when ball in air
修正球还在空中时球员对对方放铲或者冲撞的情况(lunging tackle是怎么译?)
- Fixed keepers and defenders pushing forward prematurely on clearance or tackle
修正门将和后卫过早的扑抢或是解围
- Pushed D-line higher up slightly at extreme settings
将全线压上心态下的防线稍稍前提
- Tweaked penalty accuracy slightly
再次微调点球命中率
- Fixed bug causing ball to get stuck under player’s feet occasionally
修正导致球偶尔卡在球员脚下的bug
- Slight improvement to player reaction after ball he was moving for deflects off him
略微强化球员在球打在他身上折射之后的反应速度
- Fixed players sometimes slowing down or pulling out when favourites for ball and hence allowing opponent to nip in first
修正球员有时候在即将拿到球时突然放慢速度或者跑开,导致对手抢到球的情况
- Toned down number of long shots on weaker foot or from silly distance
减少用弱势脚或者从莫名其妙的距离进行的远射
- Fixed some instances of wide man running ball out of play at pitch end instead of trying a cross or turn
修正有时候边路球员直接把球带出底线的情况
- Reduced long shot settings for playmakers and box to box midfielders
减少组织核心和全能中场的远射设置

Match v911
----------

- Slight tweak to injuries to see less physios on the pitch for minor knocks and more share of injuries to injury prone players
微调受伤, 受伤倾向高的球员队医出现几率更高
- Tightened up marking slightly
略微加强贴身盯防
- Tweaked decision making of player on wing approaching by-line
微调边锋靠近底线(by-line是底线么....)的决定
- Reduced needless passes into space to team mates in defensive areas
减少后场给队友不必要的空当传球
- Slight tweak to number of passes around back depending on directness setting
基于传球方式微调后场传球的次数
- Fixed keepers not picking up slide tackles
修正门将不再用手接铲球回传

Match v912
----------

- Fine tuning to passing AI
微调AI的传球
- Reduced number of times Physio comes on to treat player who isn’t really hurt
减少队医进场医治没有真正受伤的球员
- Slight further reduction in long shots
进一步减少远射
- Reduced dribbling in defensive third for players set not to do it
减少没有设置盘带的球员在防守区域的带球

Match v913
----------

- Fixed players taking first time pass rather than considering a shot when goal is open or keeper stranded
修正球员单刀或面对空门时更多选择第一时间传球而不是射门(?????)
- Small fix to flaw in marking of ball player who is in clear shooting position
修正对已经获得射门机会的球员盯防上的错误
- Fixed some instances of strange passes when under pressure
修正某些不受压迫下莫名其妙的传球
- Small tweak to closing down of ball player
微调对持球队员的夹防
- Increased AI use of specific man marking against opposition creative players
加强AI对对手创造型球员的特别盯人
- Fixed advantage being played when offside player has already had a shot
看不懂
- Fixed excessive injury time caused by fix in 912
修正912造成的过度的伤停补时.(SI你妹的...)
- Some tweaks to player on the day form logic
微调球员的生物钟(我了个去...这个也有影响?)
- Small tweak to nervousness of players playing in important matches, depending on their pressure rating
基于球员的抗压能力微调重要比赛汇总球员紧张感
- Reduced morale drops slightly after a defeat ends an unbeaten run
少许减少连胜之后的失利对士气的降低

Match v914
----------

- Fixed players standing still for 30 seconds in open play after taking a knock
修正球员冲撞之后30秒的发呆
- Fine tuned AI use of specific marking on opposition players
微调AI对对手的盯人

123