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《七日杀》A13更新内容详细一览

  Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse

  增加了树种摆放的间隔(后半句话是【以防止树木被恶意破坏和虐待】。。。)

  Changed: Door frames are made of weak wood and weak metal respectively

  门框由脆弱的木头和脆弱的金属制作(啥玩意?)

  Changed: Small spike traps to be wood weak

  小型尖刺陷阱是脆弱的木头(净整些没用的!)

  Changed: Reinforced wood metal was too shiny

  修改强化木金属,因为太亮了(木框架包铁?)

  Changed: Removed all water gain from food

  去掉所有食物中的水合(吃东西只加饱食,喝东西只加水合)

  Changed: Grain alcohol lowers wellness

  酒精现在减少健康(完全咖啡化)

  Changed: Increased chance for automotive loot in working stiffs crates

  在板条箱中有几率掉落汽车配件

  Changed: Tweaked auger damage for new block hit points

  调整了电钻的伤害

  Changed: Spider zombies are no longer scout zombies, but a new female zombie is

  蜘蛛僵尸不再召唤僵尸,换了个新的女性僵尸来干他的活(据说是白色衣服的)

  Changed: wood upgrades to all cost 5 wood

  所有木材升级都花费5木头

  Changed: Added random ore back to all biomes

  所有地形添加随机矿石

  Changed: Updated rocket launcher textures

  更新了火箭筒的纹理(变样了)

  Changed: Bacon and egg recipe uses meat and eggs

  修改培根煎蛋合成所需物品

  Changed: Harvesting crops via e or destroying them yields the same

  按E收取农作物和打碎获得数量相同(拿个电锯,收割机既视感)

  Changed: Wood weak material is harder to destroy

  脆弱的木材料更耐被摧毁(增加耐久度)

  Changed: Wooden desk to use wood weak material instead of cloth furniture group

  木质办公桌使用脆弱的木质材料,而不是布料

  Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp

  统一农作物和植物的收成。采摘它或破坏它守城数量相同。破坏它会增加你的技能经验。(就是说推荐破坏掉)

  Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4

  棉花分解成种子的数量从4下调到2

  Changed: Adjusted material hardness for a wood weak and metals.

  调整脆弱的木头和金属材料的硬度

  Changed: Moved all opaque textures to a single atlas for better performance

  将所有不透明纹理移到一个单一的图集上,以达到更好的性能(然并卵)

  Changed: Updated medicine cabinet texture

  更新医药箱纹理

  Changed: Reduced chance of finding loot in cars

  降低在汽车上找到物品的几率

  Changed: Increased cooking times of some items

  增加一些物品的烹饪时间

  Changed: Reduced block damage on knives

  减少刀具的方块伤害

  Changed: Reduced nail gun nail velocity

  减少钉枪射钉速度

  Changed: Removed santa hat

  删除圣诞帽

  Changed: Updated green wallpaper textures to HD

  更新高清绿色壁纸(对于这些卵用没有的更新我已经无力吐槽了)

  Changed: Renamed hunting rifle bolt to hunting rifle receiver

  猎枪螺栓改名猎枪弹仓

  Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold

  猎枪螺栓模具改名猎枪弹仓模具

  Changed: Removed tungsten from the game

  删除钨

  Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)

  所有衣服拿在手中的模型从皮革改为袋子

  Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better

  床和书桌更换了新的模型,可以让僵尸愉快的跑过去攻击你

  Changed: Renamed handlebars to be spelled correctly, and icons, etc

  修复把手的拼写错误,并更换图标

  Changed: Reduced zombie counts in biomes except wasteland

  减少各地区僵尸数量,除了废城

  Changed: Male denim jacket to look like denim instead of leather

  男性牛仔外套看起来更像是牛仔布,而不是皮革

  Changed: Chainsaw is now made from parts that have quality range and can be crafted

  电锯现在有带有品质的零件组装而成,并且可以学书制作

  Changed: Rebar frame recipe to 10 short metal pipes

  钢筋框架由10个短铁管制作

  Changed: Updated load screens with current recipes

  更新读取画面和合成配方

  Changed: Removed sticks from the game all things are crafted from wood

  删除木棍,所有木棍制作的东西改为木头(前面不是写了吗?)

  Changed: Removed hive blocks from game

  删除蜂巢

  Changed: Moved many block id’s for extending properties with the new inherit code

  移动了许多方块的ID编号,用来扩展新的方块

  Changed: Many loot container sizes so the minimum is 4 wide and 2 high

  修改许多的搜索物品栏大小,现在最小的是4*2

  Changed: Updated the blood effects for body impacts

  更新了被击中时候屏幕上的喷血效果

  Changed: Slowed auger fire rate, reduced rays and increased damage

  降低电钻的攻击速度,减少光效,增加伤害

  Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.

  大多数配方使用5-10个物品,而不是3、7、9(方便计算数量)

  Changed: Unified all railings with master blocks

  统一所有主要方块中的护栏

  Changed: Pine forest spectrums, its darker at night and more natural looking

  修改松树林光效,使晚上和黄昏更自然

  Changed: Stack size of wood to 1000

  修改木头堆叠1000