Added: Duct tape as an ingredient to morerecipes
更多的物品需要胶带来合成
更改内容
更改内容
Changed
更改
Changed: Potassium nitrate to coal material so it mines easier
硝酸钾改为煤矿材质,更容易开采
Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
煤矿和硝酸钾矿采集时直接掉落煤块和硝酸钾粉末
Changed: Less chance for fog in all biomes
所有刷怪的地方减少雾的产生几率(我大天朝帝都人民表示,多大雾都可以准确爆头。)
Changed: Create real physics and collision for thrown rock and thrown pipe bomb
管状炸弹的抛物线采用真实物理碰撞系统╮(╯_╰)╭
Changed: Improved attack anims for all mocap characters
所有角色采用动作捕捉技术(就是特么更难爆僵尸头了!)
Changed: Barbed fences now slow down players and zombies
带刺围栏可以减慢玩家和僵尸的速度(就是铁丝网)
Changed: Players run slower up hill and faster downhill. Players run backwards slower
玩家上坡会减慢速度,下坡会增加速度,倒退也会减慢速度(更接近真实)
Changed: Tweaked walk and run speeds
调整走路和跑步速度
Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
熊追逐玩家时间增加,血量增加,移动速度增加,击杀给的经验增加(。・`ω´・)
Changed: Removed gunpowder charge from the game
从游戏中删除罐装火药
Changed: All recipes that used gunpowder charges to use gunpowder instead
所有使用罐装火药的配方改为使用火药
Changed: All blocks that dropped potassium to drop potassium nitrate powder
所有方块掉落硝酸钾改为掉落硝酸钾粉末
Changed: Trees now only drop wood planks
树只掉落木板
Changed: All recipes made from tree trunks now use wood
所有使用原木桩合成的物品改为使用木板
Changed: Nerfed Fire Ax damage to stone and metal
降低消防斧对石头和金属的攻击
Changed: Players run and walk slower up hills and faster down hills, but only if the hills is > 25 degrees
只有坡度大于25度的山坡才会影响玩家的速度(上慢,下快)
Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
从游戏中删除谷仓木,谷仓现在使用标准木材
Changed: Improved rock form 01 to look less fla
改变岩石01,使它看起来不那么fla(fla是啥?估计是不那么难看吧,然并卵)
Changed: Lowered block damage on stone and fire axe
降低石斧和消防斧的方块伤害
Changed: unified all shaggy hair and beards to use one texture
所有蓬松的头发和胡须使用同一个纹理(有毛用?)
Changed: Beer dehydrates players
啤酒减少口渴度(跟咖啡一样了)
Changed: Increased damage on tnt to match new block damage health
增加TNT对方块伤害,以适应新的方块耐久度(以后抄家得上炸药了)
Changed: If you are drunk you are immune to stun
如果你喝醉了你将免疫昏迷(酒精从此超神。。。)
Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.
布料沙发可以回收布料和木板。皮革沙发可以回收皮革和木板。他们将无法拾取。他们将更难被破坏
Changed: Rebalanced repair on tools to fit new block health scheme
修改工具修理量,已适应新的方块耐久(估计是增加了修理量)
Changed: Renamed wood planks to “wood” and changed the icon
更改木板名称为:“木头”,同时更换新的图标
Changed: All recipes that used sticks now use wood
所有使用木棍的合成物品改为使用木头
Changed: Condensed all meats to “Raw Meat”. Condensed pork, venison, rabbit and bear stews to just “Meat Stew”. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
将兔、鹿、猪、熊肉改为统一的“生肉”。所有种类肉汤改为统一的“肉汤”。所有种类烤肉改为统一的“烤肉”。所有种类煮肉改为统一的“煮肉”。(就是说所有动物都掉一种肉)
Changed: Removed all legacy stew recipes and items
删除多余的食物配方
Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.
更改金菊刷新地。现在金菊在平原大量刷新,在森林很少刷新。
Changed: Boiled water has a 10% chance of giving you dysentery
喝罐装开水有10%几率拉肚子(所以说,罐子是脏的,还是喝瓶装水吧)
Changed: Unified some wood frame recipes
统一一些木框架的合成方式
Changed: Cannot pick up cinder blocks
不能拾取空心砖(只能敲)
Changed: 3rd person camera distance so death animations can be seen
第三人称视角距离,可以看到死亡动画了。(一定要知道自己是怎么死的!)
Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
减少背包搭扣上的镜面反射光泽,使他看少去不再像镀了一层铬(有毛用啊!!!我们要背包扩容!!)
Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
血块不在有各种形态,打一层就碎,但是增加耐久度(再也不用因为敲小血块而敲到建筑了!)
Changed: Stone now drops a few iron fragments when you harvest it
敲大石块时,可以获得碎铁(以前不就是吗?)
Changed: Stone axe and fire axe are now “butcher” tools
石斧和消防斧现在属于“血腥”工具(就是砍上会喷血)
Changed: Increased minimum feather drops from nests
提高鸟巢掉落羽毛的最小值(但是将少了箭矢合成数!强烈要求改回来!)
Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
取消合成武器箱、弹药箱等箱子的特殊物品,比如箭矢、石块,统一由20块木头合成(这个改的还行吧)
Changed: Increased size of wasteland hubs and small cities
增加废城和小镇的数量(很好)
Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
护林站和小木屋从随机刷新10个僵尸改为5个(方便初期生存)
Changed: Increased chance for it to rain
增加了下雨的几率
Changed: Set spring to stack 500, set stack limit on headlight to 50
弹簧堆叠数500,前灯堆叠数50
Changed: block hold animation to same as idle
方块保持相同手持动画
Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
统一所有的钟乳石、石笋、煤和硝酸钾方块,掉落相同的资源数量(方便计算背包空间吗?)
Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
火铳现在是销量最好的霰弹枪,短喷第二,长喷第三。他们都有一个狭窄的扩散模式(什么意思?是说现在喷子的攻击面都缩小了吗?)
Changed: All block damage of all weapons. Materials are all now a hardness of one
修改所有武器对方块伤害。所有方块材质都是同一种硬度。
Changed: Removed cornmeal listed individually from legacy loot system
从遗留战利品系统中删除玉米粉的单独列表
Changed: Added a chance for clothing loot on zombies
增加一个掉落僵尸服装的几率(就该是增加一种途经,可以获得僵尸的衣服,然后呢?混入僵尸内部?)
Changed: Tree stumps can now drop any medicine group item instead of just painkillers
空树桩不再只掉落止痛药,它会掉落所有医疗物品(赞!)
Changed: honey now cures infection stage 1, since honey is a natural antibiotic
蜂蜜现在可以治疗感染阶段1,蜂蜜是天然的抗生素。
Changed: Antibiotics no longer give wellness.
抗生素不在增加健康
Changed: Increased vitamins wellness gain from 0.5 to 1
维生素增加的健康从0.5上升到1(好!)
Changed: Sledgehammers have a chance to sprain legs
使用大锤有几率扭伤脚(所以才是“狂暴”工具组吗。。。)
Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
地图里所有的汽车都是新的廉价版本,看起来还不错(什么意思?汽车模型换了的意思吗?)
Changed: Removed wasteland car from project
删除荒地车模型(就是空壳子)