r_pvs_stepcount
r_pvs_debug
r_pvs_limitmaxareas
r_debugShadowAssign
r_skipLightCulling
r_tonemap2
r_showPVS
r_InternalDrawTextEnabled
r_showBufferLoupe
r_showBufferLoupeMode
r_showBufferLoupeSize
r_debugShowLppNormal
r_debugShowLppLight
r_debugShowLppDepth
r_debugShowLppAlbedo
r_debugShowPostBuffer
r_debugShowGlareBuffer
r_debugShowCameraBlurBuffer
r_debugShowObjectBlurBuffer
r_debugShowFXAABuffer
r_debugShowMLAABuffer
r_debugShowSMAABuffer
r_debugShowParticleEditorTexture
ClearDebugDrawing
r_allowSkipDynamicPass
r_dbglightColorEpsilon
r_renderLogMarkers
r_logLevel
r_enableForwardPointShadows
r_swapInterval
r_shadows
r_skipGlare
r_skipEmissiveGlare
r_testMegaTexture
r_testWorld
r_showTotalSurfaceArea
r_showNumActiveParticles
r_useDynamicEnvironment
r_useSMP
r_timingSmoothness
r_force_allLightsShadowed
r_usePBOTextureFeedback
r_singleTriangle
r_checkBounds
r_forceTwoSided
r_useStateCaching
r_znear
r_zfar
r_gamma
r_outputSRGB
r_brightness
r_jitter
r_skipCommits
r_postCommitDeferred
r_logFile
r_clear
r_testGamma
r_testGammaBias
r_calibrateGamma
r_calibrateGammaMode
r_calibrateGammaLum
r_skipVmtrs
r_forceVmtrReload
r_showVertexColor
r_showCommits
r_showDynamic
r_showTrace
r_showIntensity
r_showDestinationAlpha
r_showStats
r_showQueries
r_showLights
r_showLightsVFX
r_showLightShadowCasters
r_showLightDepthCulled
r_debugLitParticles
r_drawOnlyForwardLights
r_showModels
r_showEnvs
r_showSurfaceBounds
r_showModelBounds
r_showAmbientLighting
r_showDynamicLightingSingleModel
r_showOcclusionBaseModel
r_showManifolds
r_showTJunctions
r_showDuplicateTriangles
r_showSpecularTriangles
r_showWorldAreas
r_showLightCount
r_showTris
sz_bridgepiller
r_showTrisAssetName
1 1 1 0.4
r_showDrawColor
r_showLandscape
r_showTwoSided
r_showSurfaceInfo
r_dumpSurfaceInfo
r_showNoDrawSurfaceInfo
r_showTraceWorld
r_showNormals
r_showDepth
r_showCracks
r_showStencil
r_showPrimitives
r_showEdges
r_showNonTwoManifoldEdges
r_showTexelDensity
r_showTexturePolarity
r_showTangentSpace
r_showTextureSpace
r_showTextureDistortion
r_showTriangleInfo
r_showTransSortOverdraw
r_showBlendedSurfOverdraw
r_testVMTR
r_testVMTRLod
r_testAutosprites
r_debugLineDepthTest
r_debugPolyDepthTest
r_debugLineWidth
r_debugArrowStep
r_debugPolygonFilled
r_forceFullVirtualTextureLoad
r_skipAnalyze
r_skipUpdateInView
r_skipUiUpdateInView
r_waitForQuery
r_lazyBindPrograms
r_lazyBindParms
r_lazyBindTextures
r_stripFragmentBranches
r_skipDetailTris
r_finishEveryDraw
r_flatShadeOnMissingMegas
r_flatShadeOnMapLoad
r_showTessellationDisplacementMapDensity
r_defaultPolyOfsUnits
r_defaultPolyOfsFactor
r_currentMaterial
r_sleep
r_recordFlyThrough
r_numShadowMaps
mt_enableCommitRenderingData
mt_enablePostCommit
r_guiUseDisplayPlane
g_disableLightRotation
g_debugDisableEntityRotation
g_disableLightRotation
g_debugDisableEntityRotation