[Fixed] [HUD] The Text " No game matching the selected criteria " can be seen overlapping with the load icon on Lan and Online Game Browser.
“没有符合该标准的游戏”文本和载入图标重合;
[Fixed] [Heropedia][HUD] Neutral Faction are available for Heroes in Heropedia.
Heropedia的英雄分类中有中立分类;
[Fixed] [HUD] Incorrect Adventure Timer is present between 0.01 to 0.09 and 1.01 to 1.09
冒险地图计时器的错误,出现在0.01到0.09和1.01至1.09;
[Fixed] [HUD] Notification with debug text is observed on accessing settings icon on the combat loading screen (spectator hud) on all the clients PC.
所有观战方的载入窗口的提示文本重合;
[Fixed] [HUD] Wrong Hotkeys depiction for navigation buttons on town screen.
城镇界面的快捷键介绍错误;
[Fixed] [HUD] Loading icon overlaps with text "No image" when the list of maps is loading, while creating a new multiplayer session.
当建一个新的多人游戏时,如果地图表载入中,载入图标和和no image文本重合;
[Fixed] [HUD] "Esc" key loses functionality in the Heropedia menu if said menu is accessed from Multiplayer lobby.
从多人游戏大厅访问Heropedia时取消键无效;
[Fixed] [Menu] The user cannot quit from the Hero Selection Screen when accessed from Multiplayer lobby by pressing the ESC key.
在多人游戏大厅按取消键后,玩家无法从英雄选择界面退出;
[Fixed] [HUD] Skill wheel is accessible from the town screen.
可以直接从城镇界面打开技能盘;
[Fixed] [HUD] Toggling off all mini map options will still display some icons on the mini map.
关闭小地图上的所有图标依然会有一些图标不会消失的问题;
[Fixed] [HUD] In the townhall, on hovering a dwelling the info button should appear like in the recruit menu.
在城镇建设界面,鼠标飘过兵种建筑时应该显示的和招募菜单一样;
[Fixed] [GUI] Pop-Ups for Repairing Bridges, Flavor Texts, Story Texts should be consistent with the latest design.
修桥,Flavor文本,剧情文本应该和最后的设计一致;
[Fixed] [Menu] The user receives no conflict window popup when assigning actions to the navigational keys.
这条看不懂啊……
[Fixed] [Menu] The World map mission highlights do not change when selecting a different hero portrait.
战役的大地图沙盘上的战役文本在点击头像换英雄时不会变高亮;
[Fixed] [Menu] Game menu buttons can not be pressed if the player presses the button in a certain area.
游戏菜单的一些按钮的一些区域无法点击;
[Fixed] [Menu] The Hero select screen will not provide complete information for the user.
英雄选择界面没有提供所有信息给玩家;
[Fixed] [GUI] Artefact slots are placed differently on hero screen and artefact merchant GUIs
英雄界面和购买宝物界面的宝物放置位置不一样;
[Fixed] [HUD] Notifications are not dismissed when using right click.
右侧通知信息右键不会消失;
编辑器 - Editor
编辑器 - Editor
[Improvement] Added more sanity checks to inform about errors during map creation
创建地图时,增加更多的检测信息报错;
[Improvement] The Mysterious Crypt Building now has the option to spawn a fixed artifact, instead of a randomly chosen one
神秘墓室现在可以指定出固定的宝物;
[Fixed] several Custom Artifact Bonuses
自定义宝物增加更多的可选属性:
[Improvement] Added "Test Map" button for faster map testing
增加测试地图快速测试;
[Improvement] Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
"Towns, Forts and Dwellings"标签重命名为"玩家建筑",矿产,关卡,灯塔从中立建筑中移到玩家建筑中;
[Improvement]Improved pathing for the RMG
优化随机地图的路径;
[Improvement] Added free resource pick-ups (Richness modified) in the RMG
随机地图增加富资源堆;
[Improvement] Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
脚本编辑器:XXXXXX,这个还没用过不太清楚实际是啥,反正大家估计也没用过,用过新的就知道啥啥啥了……
[Improvement] Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
笔刷:分离工具选择,地皮笔刷设置,高度刷
[Fixed] [Editor] “Play In Editor” feature is unavailable in the Default Editor
默认编辑器模式无法使用在编辑器中玩的功能;
[Fixed] [Editor] A debug-text is shown on the Defeat/Victory screen after finishing a map
在结束一张地图后胜利/失败窗口会显示debug文本;
[Fixed] [Editor] Changing the name of a Hero in Hero Tool will delete the character
在英雄工具更新一个英雄的名字会导致人物被删除;
[Fixed] [Editor] Debug output present in most Hero Specialisations and Skills tooltips
在大部分英雄特长和技能的提示里输出debug信息;
[Fixed] [Editor] Debug Text present for the "Change Town AI Settings" Action
在修改城镇AI设置动作时显示debug信息;
[Fixed] [Editor] Deleted Blackfang Watchtowers can still be selected in Blackfang Hideout`s properties
已删除的黑牙岗楼仍然可以可以在黑牙藏身地的属性里选择;
[Fixed] [Editor] Editor does not reset the function performed by pressing `T` key after reboot
按T重启后编辑器没有重置功能执行;
[Fixed] [Editor] Garrisons using the same neutral army template can be walked through
多个关卡使用相同的中立兵种模版可以被穿越;
[Fixed] [Editor] Player is able to delete landscape in the default editor.
在默认编辑器模式中可以删除障碍;
[Fixed] [Editor] Scrolling with mouse scroll wheel is not functional in Terrain Painting
在地皮涂抹时滚轮无效;
[Fixed] [Editor] Several invalid win/lose conditions can be created
一些不正确的胜负条件可以被确立创建;
[Fixed] [Editor] The editor will freeze when saving or loading a map in certain conditions
某些条件时载入和保存地图会导致编辑器卡死;
[Fixed] [Editor] The Garrison Army of a Fort or Garrison cannot be properly selected
要塞或者关卡的驻守兵力无法正确的选择;
[Fixed] [Editor] The Help and Modding Documentation components are outdated
帮助和mod介绍文档过时;
[Fixed] [Editor] The Publish Map feature is not working
发布地图功能无法起效;
[Fixed] [Editor] The Random Map Generator creates functionally impassable zones on complex maps
随机地图在生成复杂地图时会生成无法进入的区域;
[Fixed] [Editor] The Terrain Painting and the Height Sculpting tools interact incorrectly with each other
地皮涂抹和高度塑造工具无法正确的相互作用;
[Fixed] [Editor] The user does not receive any feedback when attempting to save an incomplete map
玩家在尝试保存信息未完全的地图进无法收到反馈信息;
[Fixed] [Editor] Title crashes when trying to play an empty new created map
在尝试玩一张全空白的地图时崩溃;
[Fixed] [Editor] When modifying spirit value in the editor, Heroes may start without full mana points
在修改英雄的精神数值后,英雄可能起始不会有满值的魔法值;
Increase certain hero stat: Scouting Range, Mana per Day, Spirit, Magic
英雄:视野,回魔,魔力,精神
Increase Magic for spells of certain school
增加指定魔法系的魔法;
Decrease Mana costs of spells of certain school
指定系魔法的魔法值消耗;
Increase friendly creatures` stat: Health, Initiative
本方兵种增加生命值,主动性;
Decrease enemy creatures` stat: Initiative
敌方兵种减少主动性;
以上就是玩家分享具体更新内容介绍,希望能帮助到大家。