[Improved] Sounds for creature animations are sometimes interrupted by another action. Issue relates to multiple bugs relating to death and move sounds that are not played until the end, as they get interrupted by other actions in queue.
生物音效有时会被下一个行动打断。如生物死亡或移动的音效会被下一个行动中断,并由此导致多种问题。
[Fixed] [AdventureMap] Messages will appear on the screen if the Hero will interact with his caravan on the adventure map
英雄访问自己的篷车时,屏幕会出现提示文字。
[Fixed] [Adventure] Unreachable Neutral Army is present on the map Savage Sea.
地图Savage Sea会出现无法访问的中立军队。
[Fixed] [Adventure Map] Unreachable cartographer is present in the map Savage Sea.
地图Savage Sea会出现无法访问的制图师。
[Fixed] [Load/Save] Ships sometimes lose their ownership flag after loading the savegame.
读档后,船只偶有丢失标识它们所属玩家旗帜的现象。
[Fixed] [Load/Save] Autosave handling changed to the end of a turn.
自动存档改在回合结束后。
[Fixed] [Save/Load] The user must rebuild the Thieves Guild building of the Haven faction every time he loads a game.
玩家每次读档后,都要重新建造圣堂的盗贼工会。
[Fixed] [Save/Load][Menu] The user is unable to load a multiplayer save game and create a new lobby while in a Duel session
对决模式下,玩家无法读取多人游戏进度,也不能创建房间。
[Fixed] [Voice/Dialog] Voice overs for the campaign story line are missing when the council table is selected
在选择其它座位的英雄后战役故事线的配音消失;
[Fixed] [Skills/Abilities] Ultimate abilities are not saved as learned.
终极能力的效果可以正确存档
[Fixed] [Skills/Abilities] Magic increasing skills like Gathering Storm or the Wisdom skill for the schools of magic are triggered incorrectly.
某些给单系加成的魔力,现在可以正常的触发了;
[Fixed] [Skills/Abilities] Elrath`s Conviction buff will not increase stats after fight again/restart combat.
艾尔拉思的信念不会因同一战斗重新开始而多次触发;
[Fixed] [Skills/Abilities] Silverback`s Feral Charge ability can be targeted on an empty grid square.
银背狼的Charge 能力可以对准战场上的空格子。
[Fixed] [Skills/Abilities] The Indomitable skill does not work against Face of Fear and Mesmerize.
剑圣的不屈不挠对Face of Fear和Mesmerize无效。
[Fixed] [Skills/Abilities] The initiative bar does not update if the warfare unit has "Artillery" skill learned.
战术单位在获得“Artillery”能力后,主动条没有变化。
[Fixed] [Skills/Abilities] The Shantiri Titan`s `Rooting` ability has no effect.
杉提瑞泰坦的"rooting"能力无效。
[Fixed] [Skills/abilities] Ranged units will always use Defend when a creature is near them.
远程部队被贴身后只会一味防御。
[Fixed] [Skills/Abilities]Tanis can cast Tsunami multiple times in the same combat rounds
Tanis一回合可以多次施展海啸魔法。
[Fixed] [Combat] [Skill] Clarity skill doesn`t provide an extra action after casting a prime magic spell.
Clarity不会在施展源力法术后给予一次额外的行动。
[Fixed] [Combat] [Skill] Bursting Rage ability triggers when the creature dies.
生物死亡后触发Bursting Rage能力。
[Fixed] [Combat] Celestial`s resurrection ability will not revive dead creatures
昊天使的复活能力无效。
[Fixed] `Cleave` ability makes `Strike and return` ability buggy.
"顺势斩"能力会让"攻击后返回"能力出错。
[Fixed] [Combat] The harpies return too fast to their initial position when using Strike and Return.
鹰身女妖使用"Strike and Return"能力后,会过快回到初始位置。
[Fixed] [Combat] Attacking with the Harpy/Fury unit will make the selected tile to remain active after Strike and Return ability activates.
鹰身女妖的攻击会导致选择攻击的格子在返回会依然被认定为占用;
[Fixed] [Combat]The death animation for the Gargoyles and Obsidian Gargoyles takes place after the attacking creature`s turn ends.
攻击生物的回合结束后,石像鬼的死亡动画才会触发。
[Fixed] [Combat] Gold Dragon`s Aura of Purity will not protect the creature against negative magic effects.
金龙的纯净光环能力不能免疫负面法术效果。
[Fixed] [Combat] Feral Charge suppresses Opportunity Retaliation.
野蛮冲锋导致借机反击不能触发。
[Fixed] [Combat] No kill notification when attacking a warfare unit.
攻击战术单位时没有战斗提示。
[Fixed] [Combat] The Emerald Dragon`s Acid Breath (buff) ability does not work as intended.
翡翠龙的酸性吐息能力没有如预期般生效。
[Fixed] [Combat] The movement is not updated if the last creature of a round is also the first creature of the next round.
当一个生物既是本回合最后一个行动,又是下回合第一个行动时,它的移动力不会补满。
[Fixed] [Combat] Mephitic Scent: when killing a creature with this ability the creature gets an extra turn under certain conditions.
Mephitic Scent: 生物被这个能力杀死时,某些条件下会获得额外的一个行动回合。
[Fixed] [Combat] Moving with "Shrouded" Creatures (Shroud of Malassa) has targeting issues.
移动带有马拉萨遮蔽能力的生物时会出问题。
[Fixed] [Skills/Abilities] Gust of Wind cannot target friendly creatures.
狂风不能对友军使用。
[Fixed] [AdventureMap] The "Champion Guard Tower" will appear on other factions.
圣堂冠军岗楼有时会变成其他族建筑。
[Fixed] [AdventureMap] Dragon Vein effect gets consumed even if the visiting hero has full mana.
满魔法值的英雄也会消耗掉龙脉的效果。
[Fixed] Metamagic rank increase is not working in certain situations.
元变魔法的技能等级增加效果无法正常的动作;
[Fixed] [Combat] Lightning reflexes on the creature Fury does not work correctly.
迅捷反应无法在狂怒女妖(Fury)上正常作用。
[Fixed] [Global][Skills] Player`s skillpoint gets utilised on unlocked skills after performing certain steps.
英雄的技能在某些特定的步骤解锁技能后不会被消耗;
[Fixed] [Menu] Gameplay speed will be reset when transferring control to another Hero during campaign
战役中,切换到另一个英雄时会导致游戏速度重置。
[Fixed] The Centaur Marauder attack animation doesn`t fit with the shot projectile.
半人马掠夺者的攻击动画与飞矢不协调。
[Fixed] [Menu] Combat Speed settings will not be applied in game under certain circumstances.
战斗速度的设置有时会不起作用。
[Fixed] [Menu] "Occupied Slots Count" will not update correctly in certain conditions
额外的战斗分兵格子无法正常的动作;
[Fixed] [Audio]SFX is not present while selecting Artwork in Heropedia.
在Heropedia界面选择原画时光效不正常;
[Fixed] The lighthouse lose its controller at end of week.
灯塔在一周结束后会丢失控制方。
[Fixed] During Week of Magicians, artefacts cannot be bought if the player has only just enough gold to match the discounted price.
在法师之周中,如果玩家的金子正好是宝物折扣后的价格,那依然无法购买宝物。
[Fixed] Metamagic ability: Arcane Channeling works only for one combat.
元变魔法:Arcane Channeling 只对一场战斗有效。
[Fixed] AdventureMap] Trading with heroes on ships is difficult due to small interaction area.
和在船上的英雄交换物品,操作起来很困难。
[Fixed] [AdventureMap]Heroes in boats can interact only by clicking in a certain spot.
要选中船上的英雄,只能点击特定的位置。
[Fixed] [AdventureMap] Heroes cannot attack enemy ships from land
英雄不能从陆上攻击敌舰。
[Fixed] [Townscreen] Certain Structures / Buildings cannot be constructed if Ranged creature dwellings are upgraded first before melee ones
如果先升级远程单位,后近战单位,会导致一些建筑无法建造。
[Fixed] [GFX] Flying units twirl while moving
飞行单位移动时会打转。
[Fixed] [GFX] Smoke produced when destroying walls is flickering
摧毁城墙时的烟雾会闪烁不定。
[Fixed] [LD/LA] Orange smoke is present after viewing the map at a certain angle
从某个角度观察地图时,会出现橙色烟雾。
[Fixed] [Text] Build version number displayed on screen during the credits roll
看制作人员名单时,版本号也会被显示出来。
多人游戏 - Multiplayer Specific
多人游戏 - Multiplayer Specific
[Fixed] various Out of Sync issues so they will not occur as often anymore. However there are still some scenario`s were an Out of Sync may occur and providing us game logs for this issue is a massive help. As a side note if you do Out of Sync in a multiplayer match the save data will not be corrupt therefore you can re make the game and carry on where you left off for a quick work around.
解决了一些同步问题,不过还是会有其他的,如果遇见请给我们信息帮助我们改进
[Fixed] a bug related to joining a game lobby.
加入游戏大厅时会出现bug
[Fixed] several out of sync issues in Multiplayer Games.
一些多人游戏的同步问题
when interacting with a Dangerous Cave in sim turns.
同步回合下进入Dangerous Cave时有问题
when attacking an Enemy in Combat that has 3 Nature`s Revenge stacks with a ranged unit.
用远程单位攻击具有三个Nature`s Revenge标记的敌人时会有问题
when attacking a small creature Stack with a Basilisk Lancer in combat.
用Basilisk Lancer攻击小体型生物时会有问题
when a unit with a cover bonus is getting attacked by ranged in combat.
有掩护加成的单位受到远程伤害时会有问题
[Fixed] corrupted Camera at the beginning of a Multiplayer Duel Session.
多人对局模式开始时镜头有问题
[Fixed] an issue where the game got stuck in multiplayer in the AIs turn sometimes.
多人游戏有时会在ai回合卡住
[Fixed] an issue where the game goes out of sync during th AIs turn sometimes.
多人游戏有时会在ai回合不同步
[Fixed] [Normal Turn] Host gets a week popup notification screen at the start of the match in any map which he cannot cancel if the match is played in Normal turn setting
在一般回合制多人游戏开始时,主机会出现一个没法关闭的弹出窗口
[Fixed] Team chat option does not exist
组队聊天选项不存在
[Fixed] [Online/LAN] The damage dealt logs during the masked combat are visible on the spectator screen when the game is switched to Window mode
当游戏切换到窗口模式时,(对战时可以看对方打野兵)正在看战斗方的窗口会显示伤害记录;
对决模式 - Duel mode:
[Fixed] Option to change combat speed is not available in duel lobby
对决大厅里不能调节战斗速度
[Fixed] The user can see through the map before the tactics phase
玩家可以在战术阶段看见整个地图
UI - GUI / HUD
UI - GUI / HUD