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《文明6》战斗单位模型阵型修改教程 让你的核平6玩出全面战争!

  骑兵阵型修改教程

  <Element>
  <m_Fields>
  <m_Values>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>28.000000</m_fValue>
  <m_ParamName text="SpacingX"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>12.000000</m_fValue>
  <m_ParamName text="SpacingY"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>0.500000</m_fValue> 总体缩小0.5
  <m_ParamName text="SpacingMultiplier"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>0</m_nValue>
  <m_ParamName text="PerRowIncrement"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>0.000000</m_fValue>
  <m_ParamName text="YOffsetIncrement"/>
  </Element>
  <Element class="AssetObjects::BoolValue">
  <m_bValue>true</m_bValue>
  <m_ParamName text="YOffsetIsCurved"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>3</m_nValue> 交错3,第二排就变成4
  <m_ParamName text="StaggerIncrement"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>0.000000</m_fValue>
  <m_ParamName text="MemberRandomness"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>0.000000</m_fValue>
  <m_ParamName text="BlockRandomness"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>1</m_nValue> 第一排1个
  <m_ParamName text="FirstRowWidth"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>0</m_nValue>
  <m_ParamName text="XBlockSize"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>0</m_nValue>
  <m_ParamName text="XBlockSpacingCount"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>0</m_nValue>
  <m_ParamName text="YBlockSize"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>0</m_nValue>
  <m_ParamName text="YBlockSpacingCount"/>
  </Element>
  <Element class="AssetObjects::IntValue">
  <m_nValue>0</m_nValue>
  <m_ParamName text="CenterBlockWidth"/>
  </Element>
  <Element class="AssetObjects::ArtDefReferenceValue">
  <m_ElementName text="RowArc"/>
  <m_RootCollectionName text="UnitFormationLayoutTypes"/>
  <m_ArtDefPath text="Units.artdef"/>
  <m_CollectionIsLocked>true</m_CollectionIsLocked>
  <m_TemplateName text=""/>
  <m_ParamName text="Type"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>0.000000</m_fValue>
  <m_ParamName text="MinimumRadius"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>0.000000</m_fValue>
  <m_ParamName text="FacingBlend"/>
  </Element>
  <Element class="AssetObjects::BoolValue">
  <m_bValue>false</m_bValue>
  <m_ParamName text="MinimizeRows"/>
  </Element>
  <Element class="AssetObjects::FloatValue">
  <m_fValue>90.000000</m_fValue> 阵型弧度,这样就能像锥形
  <m_ParamName text="ArcSize"/>
  </Element>
  <Element class="AssetObjects::BoolValue">
  <m_bValue>true</m_bValue>
  <m_ParamName text="CanMirrorFrontToBack"/>
  </Element>
  <Element class="AssetObjects::BoolValue">
  <m_bValue>true</m_bValue>
  <m_ParamName text="CanFlipLeftToRight"/>
  </Element>
  </m_Values>
  </m_Fields>
  <m_ChildCollections/>
  <m_Name text="Horsemen"/> 骑兵阵,我改成锥形阵

  效果图:

  只有6个人,优先1,2,4排,3排不够人就没有.如果8个人,1,4,1,2。