步兵阵型详细修改教程
我把模型比例调到0.5,每队步兵16人,所以下面的间距至少乘以0.5
<Element class="AssetObjects::FloatValue">
<m_fValue>18.000000</m_fValue> 横向间距
<m_ParamName text="SpacingX"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>22.000000</m_fValue> 纵向间距
<m_ParamName text="SpacingY"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.300000</m_fValue> 总体比例(原来1)
<m_ParamName text="SpacingMultiplier"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>0</m_nValue> 每行多少人0就是不定义,用下面的规则
<m_ParamName text="PerRowIncrement"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="YOffsetIncrement"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="YOffsetIsCurved"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>1</m_nValue> 交错数(比如:第一排1人第二排就变成2人,第三排1人.同理交错数改3就变成1,4,1)
<m_ParamName text="StaggerIncrement"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="MemberRandomness"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="BlockRandomness"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>8</m_nValue> 第一排数,最重要的,阵型规则优先算他
<m_ParamName text="FirstRowWidth"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>0</m_nValue>
<m_ParamName text="XBlockSize"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>0</m_nValue>
<m_ParamName text="XBlockSpacingCount"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>0</m_nValue>
<m_ParamName text="YBlockSize"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>0</m_nValue>
<m_ParamName text="YBlockSpacingCount"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>0</m_nValue>
<m_ParamName text="CenterBlockWidth"/>
</Element>
<Element class="AssetObjects::ArtDefReferenceValue">
<m_ElementName text="Block"/>
<m_RootCollectionName text="UnitFormationLayoutTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Type"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="MinimumRadius"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="FacingBlend"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="MinimizeRows"/>
</Element>
<Element class="AssetObjects::FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="ArcSize"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>true</m_bValue>
<m_ParamName text="CanMirrorFrontToBack"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>true</m_bValue>
<m_ParamName text="CanFlipLeftToRight"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Scattered"/>这是散阵,原版枪兵的,我改成密集方阵