Color scheme is pretty solid right now, it follows very closely to the Diablo 2 color scheme. We slightly shifted some of the hues to help, especially with color blindness, to try and get some of the more problematic combinations. We took out, for example, uniques were gold, we’ve changed their color I think we did purple which is a bit of a nod to World of Warcraft but the problem was gold and yellow were really close. Even though the gold lettering was unique and everything it was often very difficult to tell the two apart. So we just did that not to get away from Diablo but to try and fix that kind of readability issue. What we found is that if we try and get too far from Diablo it doesnt feel right, so right now magic items are blue, rare items are yellow, unique items I think theyre purple – Im operating off memory here but they might be different actually because I think we use purple for something else for an item type we haven’t announced yet. Then if we do set items theyll be green, we havent made a call on set items yet.
色彩方案现在已颇为素色,它非常接近D2的色彩设计。我们为了帮助辨识——特别为了色盲,还努力找出了那些容易混淆的东西,对其稍微地调整了色调。我们的改动,比如唯一物品是暗金色的,我们把它的颜色改成紫色似乎是在向WoW示好,而实际上是因为暗金和亮黄(亮金)实在太近接了。即便暗金的字体也是独立唯一的,我们依然很难分辨出两者。于是我们采取了一套即不太偏离暗黑基调,同时又修正了一些可读性问题的方案。我们发现远离Diablo风格的感觉很不好,所以,现在魔法物品是蓝色,稀有物品是亮黄(亮金),唯一物品我想会是紫色——我记忆中是这样但是他们很可能最终会有所改变,因为我们有可能把紫色赋给一种目前还没有公布的新物品品种。如果还有套装,那么它们会是绿色,不过我们目前还没有涉及到套装具体设计。
Bornakk: Okay, well that’s all the questions we have for today, thanks for coming in Jay.
好啦,这些就是今天的全部问题啦,多谢捧场,Jay。
Jay Wilson: My pleasure.
我的荣幸。
Bashiok: Welcome to BlizzCast 8, my name is Bashiok your Diablo III Community Manager. With me today is Julian Love, Lead Technical Artist and Mike Nicholson, our UI guy, he’s a Senior Artist on Diablo III.
欢迎收听暴雪广播第8期,我叫Bashiok,是暴雪暗黑3的社区管理员。今天,我们请到了首席技术美工Julian Love,以及高级美工,或称界面小子的Mike Nicholson。
Bashiok: Starting with Julian some people may know you from WWI and BlizzCon, you were up on stage giving some presentations, for those who don’t know you personally what do you do on Diablo III?
先从Julian开始。很多人从WWI和BlizzCon上听说过你,你曾在台上做过简短介绍。对那些不认识你的人来说,介绍一下你主要从事暗黑3的哪方面工作呢?
Julian: Well I do a lot of things, I’ll try to cover them briefly. So I run the Technical Art department, and the kinds of things we do there are we build a lot of custom art tools to make production go a lot easier, and we also rig characters which is a way of sort of making them "puppetable", so the animators can define how they’re going to move, and probably the biggest visual contribution we make is through special effects, breakables, and lighting.
额,我有很多事做,那就简要概括一下吧。我在技术美工部门工作,我们所做的事情就是制作一些定制的艺术工具来让作品更容易完成。同时我们也会像控制木偶一样操作角色,所以动画决定了他们如何行动。我们贡献的最主要的视觉效果应该是通过特效、破坏效果以及光照反映出来的。