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BlizzCast8《 暗黑破坏神3》专访

 

Bornakk: Alright, great. The next question is from David Nishball in Fairfield, Connecticut. Will buildings and towns be enterable, like Atmas Bar was from Diablo 2’s second act?
好的,不错!下一个问题来自Connecticut州Narefield的David Nishball:所有建筑以及城镇都是可以进入的吗,就像D2中第二幕的Atmas Bar(译注:Atma中文版一般译为亚特玛,鲁高因右下角那个酒吧,传送门上去一点点,pass ACT2的时候得走过去和Atma谈话)那样?

Jay Wilson: There probably will be some buildings, my guess is not too far off from how many were enterable in Diablo 2. Most towns we don’t make all the buildings enterable, it’s just a ton of art to create for very little reason. Most people tear through the towns at lightning speed, so they don’t have a desire to go into the individual buildings. But we do have some specialty buildings that I’m sure we’ll go inside of throughout the quest course of the game.
也许会有一会建筑(可进入),我估计数量上和D2中那些可进入的建筑相差不远。绝大部分的城填中的建筑并非都是可以进入的,这样做只是事倍功半地大量消耗美工,大多数人闪电般路过城镇,他们并不想进入某个建筑一探究竟,但是我们确实有一些为了完成游戏任务进程而必需进入的特别建筑。

[ 06:19 ]

Bornakk: Okay. The next question is from James on USWest. Will there be a diverse Selection of items that are viable for the end-game or will it follow the WoW-type style where there is more like one end-all-be-all set for each class?
好的。下个问题来自USWest的James,是否有多种多样的“终级”装备选择,还是走每个职业“一套打天下”的WoW风格?

Jay Wilson: It’s definitely diverse and it’s diverse on a lot of different fronts. When you think about Diablo 2, all the different ways you can build your character, we really expanded all the ways you can customize your character by adding in the rune system. Not only can you completely customize your skill set, much more so than you can in game like most MMOs like World of Warcraft, because of that, the items you want are based upon the skill set that you’ve chosen or the type of build that you are trying to create.
绝对是多元化的,而且多元在不同方面。想想D2,所有各式各样培养角色的手段,我们实际上还在此基础上加入了符文系统来进一步充实你的角色培养路线。你能做到的,比在像WoW那样的MMO中所能做到的要多得多,甚至能完全自定义技能设置,正因如此,你所渴求的装备是基于你的技能选择或者跟据你为你的角色制定的预期类型而定的。

And items, one of the things we are trying to do is focus on this even greater element of defining your build. So really its up to the player on what kind of stats they want on their character, but were definitely not shooting for a, "oh heres the barbarian armor", there is a set and when you get the full set youre done. Thats just not very Diablo and its not really the kind of gameplay were going for. If anything we’d like the item set to be a lot more diverse than it was in Diablo 2.
至于装备,一件我们正在致力干的事就是在这个影响你的角色制定的重大元素上投入更多精力。真的,装备取决于玩家对其角色的预期,但是我们绝对不会搞出这么个东西“噢!这个是野蛮人甲!”也不会搞出这么一个套装,当你凑齐一套,你就飞升了。这样似乎不太Diablo,但这确实不是我们想要的游戏体验。如果说还有什么是我们想在套装上实现的,就是让它们比在D2中更加多样化。

Bornakk: Always something to collect right?
总会有所追求是吧?

Jay Wilson: Exactly, always a new build to try out.
完成正确,总会想做新的尝试。

 

Bornakk: Right, exactly. The last question we have today is from James Wichtowsky. Have you settled on a particular color scheme for item drops?
好好好,今天最后的问题来自James Wichtowsky:你们已经设定好掉落物品的颜色了么?

Jay Wilson: Weve kind of gone round and round on color scheme. I know with World of Warcraft when they decided on a color scheme to fit quality, they were taking that from Diablo 2 and other MMOs, but they chose a color set that they felt was easier to read. We actually tried to emulate that for awhile, I think actually our announcement build or maybe our BlizzCon build was actually using a color scheme very similar to World of Warcraft and we generally found we just didn’t like it, it didn’t feel Diablo. So something as simple as that didn’t feel Diablo anymore.
我们对色彩方案作过多种尝试。我知道WoW采用颜色来区分品质,这招就是他们从D2以及其它MMO中学拿来的,但最终,他们使用了一套他们认为易于辨识的方案。开始我们曾模仿过那套色彩,我想我们当初的发布版本也许还包括BlizzCon版本就用的是一套和WoW非常相似的色彩方案,而我们一帮子人都觉得不爽,它一点也不Diablo,反正就觉得完全没Diablo味了。