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《魔法门之英雄无敌7》1.3补丁更新内容介绍

  [Fixed] Hero passes no longer through a bridge

  英雄现在不能穿过桥梁;

  木材战争,The Timber War

  [Fixed] Player no longer loses map if he only loses the city of Tyloth

  玩家丢掉Tyloth城后不再导致游戏失败;

  [Fixed] Hole in landscape fixed

  修正一个地形漏洞;

  [Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war

  增加地形高度,以防止玩家看出战争迷雾外的场景;

  [Fixed] The user received the same message twice if he gets close to both bridges on the map

  玩家靠近桥后,会连续两次出现同一段消息;

  [Improved] Map trigger was moved to the other side of the bridge

  地图触发器挪到桥的另一边;

  遭遇战 - Skirmish

  [Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.

  修正荒夷海地图部分游戏效果和视觉效果;

  [Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings

  修正纷争废墟地图有些植物穿过了建筑的问题;

  [Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.

  干枯之地地图新特性,地图早的其它中立城绝对不会和你初始主城的种类相同,以避免多人地图出现不平衡;

  [Improved] Some water areas were polished on dungeons and minions

  对地下城与仆从地图的一些水域进行改进;

  [Improved] Camera behaviour tweaks on dungeons and minions

  调整地下城与仆从地图的视角活动方式;

  编辑器 - Editor

  [Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.

  随机城镇/兵种/要塞/兵种产地现在可以设置为和指定城不同种族;

  Random Artifacts:Added item set and tier options

  随机宝物:添加套装和和等级选项;

  [Improved] Script Editor - 脚本编辑器

  Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".

  对“攻击部队”,“旋转部队”,“接触建筑”,“移动到部队”,“移动到建筑”和“移动到格子”动作添加使军队开始XXX支持Added "Timer" trigger, condition, and action

  添加计时器触发器,条件和动作;

  Added new actions "Add random Hero Artifact", "Add Skill to Hero", "Learn Spell for [Improved] Hero" and "Add/Remove/Set Hero EXP"

  添加新动作,“给英雄添加随机宝物”,“给英雄添加技能”,“给英雄学习魔法”和“增加/减少/设置英雄经验值”;

  Added pickup sound and floating text for actions that give items to heroes

  英雄添加宝物时增加拾取音效和浮动文本提示;

  Added "Collected specific army" trigger

  添加“收集特定部队”触发器;

  [Fixed] Campaign Editor - 战役编辑器

  Fixed "Map could not be found" issue

  修正“无法找到地图”问题;

  Fixed crash when saving a campaign after having switched maps in the editor

  修正一个在换了地图后保存战役导致的游戏崩溃问题;

  [Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes

  分拆“动作”“条件”“触发器”至不同的分类,以缩短列表;

  [Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before

  自定义战役:修正英雄信息传递到下一地图时因为之前修改过英雄属性导致的问题;

  [Fixed] Minimap disappearing on performing Ctrl Middle Mouse

  修正Ctrl 鼠标滚轮导致的小地图消失;

  [Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.

  移除消除地形涂抹工具;

  [Improved] Flotsam contains the correct resources (Gold and Wood)

  海上漂浮物现在获取正确的资源(金币和木材);

  游戏机制 - Gameplay Mechanics

  [Fixed] Pixies and Sprites applying debuffs twice.

  修正花精和花妖会被负面状态叠加两次的问题;

  [Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again

  购买来的魔法卷轴在选择再次战斗时没有重置的问题;

  [Fixed] Random skilling: 2 abilities should not be from the same skill

  随机技能:随机出来的2个子技能不会是同一个技能系下的;

  [Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round

  修正如果诛罪官在行动之前就用过借机反击会导致的自身回合被自动略过的问题;

  [Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions

  修正一个本应无法控制的单位出现在手动战斗中的问题;

  [Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer

  修正日鹿结束回合后触发的士气与幸运图标;

  [Fixed] [Combat] Centaurs use maneuver while week of storms

  修正风暴之周人马使用规避的问题;

  [Fixed] Accuracy not working in morale turn

  修正箭无虚发在士气回合无效的问题;

  [Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War

  不负责任的战争地图中,当玩家从占领的城用篷车运输后力时可以看到的不正确行为;

  [Fixed] Creatures with the "Strike and Return" ability can make the same space available to all other friendly creatures ignoring the rule of limited movement

  修正有攻击后返回能力的兵种会使的某些格子无视最大移动力让友军进入的问题;

  [Fixed] Warfare units have no `getting-hit` animations

  修正军备单位没有被攻击的动画的问题;

  [Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed

  修正攻城军备单位对同一目标攻击两次即使目标已被摧毁的问题;

  [Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI

  修正AI施放海啸魔法时会导致兵种被重叠的问题;

  [Fixed] The dimension portal does not trigger combat when guarded on the other side

  修正穿过传送门时对面有守卫但不会触发战斗的问题;

  [Fixed] Metamagic rank increase is not working

  修正元变魔法的魔法等级不能提升的问题;

  [Fixed] Entangling roots don`t make the hit creature unable to move

  修正缠绕之根没有使击中的兵种无法移动的问题;

  [Fixed] "Poison Cloud" spell will give damage to any unit

  修正毒云会伤害所有单位的问题;

  [Fixed] Incapacitated enemy creatures don`t skip their next turn

  丧失行动能力的兵种没有自动略过回合的问题;

  [Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range

  [Fixed] Celestial`s resurrection ability does not work when engaged in melee

  修正昊天使的复活能力在被贴身时无法使用的问题;

  [Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate

  修正天使的复活能力对援军状态的兵种使用时不是复活而是杀死的问题;

  [Fixed] Hybrid Warfare unit skips second action when attacking first and "Artillery", "Artillery Barrage" is skilled

  修正混合类的军备单位在学了弹道炮术和炮击弹幕后第二击被略过的问题;

  [Fixed] Fire Wall will be casted elsewhere in certain conditions

  修正某些条件下火墙会被施放到非指定地点的问题;

  [Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives

  修正军团卫会受到和他保卫的单位某些同样的debuff的问题;

  [Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn

  修正等待后移动可能会导致的第二回合移动范围显示不正确的问题;

  [Fixed] Firewall is not cast where it should on 2X2 units

  修正火墙施放在大体积生物上时错位的问题;

  [Fixed] In moral turn the "wait" option needs to be disabled

  修正士气回合没有屏蔽等待的问题;

  [Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears

  修正一个你的英雄在拾取宝箱的同时???第二个英雄导致的游戏卡死问题;

  [Fixed] Enraged Cyclops ability "Fiery Eye" is not greyed out when an enemy creature its near him

  修正当怒目独眼被近身时远程技能没被屏蔽的问题;

  [Fixed] Spells cast during the Clarity skill`s second turn show negative values

  修正心领神会第二次施法时出现的负数值问题;

  [Fixed] The Face of Fear spell does not work as intended

  修正恐吓面容没有正确的运作的问题;

  [Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics

  修正在守城时分队导致的无法放置本地戍卫的问题;

  特效 - SFX

  [Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1

  终章1,灵魂之门在与安娜斯塔西娅交互后的音效现在可以播放了;

  [Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1

  终章1,修正当镜头切向肯特时会有一个新的任务音效播放;

  [Fixed] Sound is now played when activating Spider Obelisks in Necro map 2

  亡灵2,修正激活蜘蛛方尖塔时现在会播放音效了;

  [Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4

  据点4,修正与亚西尔的战斗结束后战斗音乐仍不停止的情况;

  [Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page

  修正选取特效在招募界面选取生物时失效的问题;

  [Fixed] Basic ambience sounds aren`t changing during npc scenes

  修正在NPC过场氛围音效不会改变的问题;

  [Fixed] Wrong voiceover is played after completing the "Raven Wings" quest

  在完成任务:"Raven Wings"后会播放错误的音效;

  [Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1

  据点1,修正Kibwe叙事时法师雕像倒下后,废墟的音效可以播放了;

  [Fixed] Ivan has no movement sound on AM_Final_Map1

  终章1,修正伊凡没有移动音效的问题;

  [Fixed] The Adventure Speed setting influences audio playback on Combat Maps

  冒险地图速度设置会影响战斗地图的音效回放;

  [Fixed] The "Time Stasis" spell SFX is corrupted

  法术“时间停滞”的特效损坏;

  [Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)

  多人游戏中,你的战斗音效可以被正处于等待屏幕的其他玩家听到;

  [Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia

  点击Heropedia的滚动条时没有音效;

  [Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed

  在城镇界面没有音效,但访问选项后会恢复;

  [Fixed] No specific sound is played when the player selects different skills

  当玩家选取特定技能时没有特殊音效;

  [Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider

  当玩家拖动生物招募的滑块时没有特殊音效;

  [Fixed] There is no sound when choosing between the "max" and "TR" buttons in the marketplace

  在市场界面选择max和TR之间的选项时没有特殊音效;

  以上就是英雄无敌71.3更新内容介绍,以供参考。

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