The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:
玩家可以在任何时间去往游戏中的任何地点,因此我们加入了一种动态的后期处理技术为场景的色彩与活性附魔,以此将其对玩家的情感影响最大化。我们的虚拟相机同样也获得了质的飞跃。但是我们就是不打算告诉你我们做出的每一项改善,反正你也打不到我,但是看在你们可怜巴巴的份上我们就大发慈悲的向你们展示一些“伟光正”引擎的最新功能吧。
Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading
平铺延续光影
间歇性抗锯齿
屏幕空间反射
景象深度虚化
空间环境遮光
层次雾化效果
动态模糊效果
影像调色功能
自制肤发阴影
动态肢解演算
立体光影特效
伽马阴影矫正
我强行六个字
If you’re not sure what all of that means, don’t worry. What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you’ll agree.
我们知道你个外行人肯定不懂这些高大上的名字都是什么意思,但请不要来问我们,CNM你不会百度吗。重点在于,我们发现刚才的态度太屌了,被上头提醒要深入群众,所以我们就客气一点。那么尊敬的朋友们,我们所介绍的这些技术与艺术和游戏性相结合,将使“一人一狗”这个项目为广大老百姓带来一种全新的,难忘的感官体验——无论你是安卓还是ios。我们对身为一个负责任的大型团队感到自豪,总是努力平衡画面、游戏性、艺术性和性能。让群众满意,让党放心。11月10日,我们不见不散。