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《辐射4》画面系统图文解析 游戏画面如何

  The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

  玩家可以在任何时间去往游戏中的任何地点,因此我们加入了一种动态的后期处理技术为场景的色彩与活性附魔,以此将其对玩家的情感影响最大化。我们的虚拟相机同样也获得了质的飞跃。但是我们就是不打算告诉你我们做出的每一项改善,反正你也打不到我,但是看在你们可怜巴巴的份上我们就大发慈悲的向你们展示一些“伟光正”引擎的最新功能吧。

  Tiled Deferred Lighting

  Temporal Anti-Aliasing

  Screen Space Reflections

  Bokeh Depth of Field

  Screen Space Ambient Occlusion

  Height Fog

  Motion Blur

  Filmic Tonemapping

  Custom Skin and Hair Shading

  Dynamic Dismemberment using Hardware Tessellation

  Volumetric Lighting

  Gamma Correct Physically Based Shading

  平铺延续光影

  间歇性抗锯齿

  屏幕空间反射

  景象深度虚化

  空间环境遮光

  层次雾化效果

  动态模糊效果

  影像调色功能

  自制肤发阴影

  动态肢解演算

  立体光影特效

  伽马阴影矫正

  我强行六个字

  If you’re not sure what all of that means, don’t worry. What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you’ll agree.

  我们知道你个外行人肯定不懂这些高大上的名字都是什么意思,但请不要来问我们,CNM你不会百度吗。重点在于,我们发现刚才的态度太屌了,被上头提醒要深入群众,所以我们就客气一点。那么尊敬的朋友们,我们所介绍的这些技术与艺术和游戏性相结合,将使“一人一狗”这个项目为广大老百姓带来一种全新的,难忘的感官体验——无论你是安卓还是ios。我们对身为一个负责任的大型团队感到自豪,总是努力平衡画面、游戏性、艺术性和性能。让群众满意,让党放心。11月10日,我们不见不散。

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