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黑暗之魂2 更新档1.05-1.06比较

黑暗之魂2 更新档1.05-1.06比较,供有需要的玩家参考。

  Comparison between 1.05 and 1.06 with nerf in %.

  All weapons used were maxed out.

  0:00 - 0:36 Great Resonant Soul

  0:36 - 0:46 WotG

  0:46 - 2:00 Avelyn

  2:00 - 2:33 Santier's Spear

  2:33 - 2:40 Cale's Armor

  2:40 - 2:55 Monastery Scimitar

  2:55 - 3:12 Resonant Weapon

  3:12 - 3:30 Flame Weapon

  3:30 - 3:45 SLB + CMW

  3:45 - 3:54 Syan's Halberd

  3:54 - 4:05 Pursuer's Ultra Greatsword

  4:05 - 4:23 Bat Staff

  4:23 - End Spell duration scaling

  **UPDATE**

  I just tested mundane, it's not worth a video.

  Scaling with your lowest stat, is still the same amount.

  But ! : Santier's Spear and Avelyn lose instead of 50% basedmg, 85% basedmg!

  Dagger or Black Dragon Greatsword still lose normal the 50%.

  So it seems that Fromsoft only gave the weapons that are hated the most "community complaining" an additional downscale basedmg of 85% !

  How i calculated : An exact calculation is not possible for me, because i don't know the "algorithm", but i can compare, like you just saw, with 1.05 and 1.06.

  First i checked if the infused weapon without buff lost for any reason damage, but it didn't.

  If i done 500 dmg in 1.05 and just 400 in 1.06 then,

  500 = 100%

  400 = x %

  (400x100) / 500 = 80 %. 100% - 80% = 20% nerf.