又是新的一天,又是忙碌的一天。庄稼必须要种上,各种设施也要建造,科技和魔法在不断发展,财富也在不断积累。紧迫感驱使着这一切,因为你的星球刚刚经历有史以来最严酷的冬天。
当你发知道你所在世界的秘密和神秘的传说,并且发现了和传说中一样的废墟,这时你意识到你并不是一个人,其他的人也在为生存、为发展,甚至在为征服奋斗着。
你拥有一座城池,并且还有许多忠诚的臣民,甚至还有一个小规模的军队。你需要拥有足够强大的法力来保护他们,让你的子民安居乐业。但除此之外,一切都难以确定,你将去哪儿?你会发现什么?你将会有怎样的反应?你将会流芳百世,还是遗臭万年?
游戏特色
探索神奇的大陆:
- 领导八个文明中的一个,每个文明都有自己独特的游戏风格和故事情节;
- 在每个足以导致Auriga星球灭亡的寒冷黑暗的季节中生存下来;
- 随机生成的地图和任务让你能够无限制地重玩;
- 玩家可以自行设置地图大小、形状和地形等等。
向未知区域扩张:
- 征服、建造村落,并将其发展成为令人畏惧的堡垒或美好的城市;
- 把相对较小的强大实力纳为己有,并明智地利用他们的特性和单位;
- 招募,培养,打造你的英雄,让他们成为军队首领或是城市管理者;
- 通过找到古代人造器物和被遗忘的科技来提升你的文明。
抓住任何一个机会:
- 通过发现新的先进技术来提升你的文明;
- 在交易市场中收集尘埃(Dust)、奢侈品和战略物资;
- 通过贸易和微妙的外交政策使自己的文明领先于其他文明;
- 选择不同的胜利方式,并为此设定合适的策略。
果断消灭侵犯你的傻瓜:
- 体验一种先进的动态回合制战斗系统;
- 利用装备、地形和技能来打败对手;
- 可以在战斗和帝国其他方面进行无缝切换;
- 可以用你一手打造的文明和朋友们的相互较量。
游戏截图
更新日志
万圣节补丁包内容:
-支持MOD, 具体信息参考:forums.amplitude-studios.com
-1个新的支线任务 A new side quest
-1个新的Broken Lord英雄、1个新道具
-bug修复
v1.0.12升级档更新内容:
CHANGES AND ADDITIONS
Added the mod support
Added a new side quest unlocking a new Broken Lords' Hero and a new item
Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader)
IMPORTANT FIXES
Fixed an issue where the host receives an unskippable assert during a session
Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase
OTHER FIXES
Fixed an issue where the AI does not take the Founder's Memorial improvement into account
Fixed an issue where the AI factions do not build Watchtowers
Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed
Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest
Fixed an issue where armour quest items were Tier 2 instead of Tier 4
Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better)
Fixed an issue where the Ardent Mages main chapter 8 cannot be completed
Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities
Fixed an issue with custom Vaulters improvements that could be build multiple times
Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction
Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon
Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue
Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered
Fixed several text issues
游戏截图