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《钢铁雄心4》static modifier难度修改方法解析攻略

  《钢铁雄心4》中玩家们可以修改的地方很多,不少玩家不知道static modifier难度怎么改?具体修改方法看看“”分享的方法吧。

  游戏目录>common>static modifier

  diff_easy_player = {

  production_factory_max_efficiency_factor = 3

  research_time_factor = -0.999

  political_power_factor = 60

  industrial_capacity_factory = 6

  line_change_production_efficiency_factor = 3

  production_factory_efficiency_gain_factor = 90

  industry_air_damage_factor = -0.99

  global_building_slots_factor = 6

  production_speed_buildings_factor = 90

  production_speed_arms_factory_factor = 90

  production_speed_industrial_complex_factor = 90

  production_speed_dockyard_factor = 90

  production_speed_bunker_factor = 90

  production_speed_coastal_bunker_factor = 90

  production_speed_anti_air_building_factor = 90

  production_speed_infrastructure_factor = 90

  production_speed_synthetic_refinery_factor = 90

  production_speed_air_base_factor = 90

  production_speed_naval_base_factor = 90

  production_speed_rocket_site_factor = 90

  production_speed_radar_station_factor = 90

  production_speed_nuclear_reactor_factor = 90

  conversion_cost_civ_to_mil_factor= -0.9

  conversion_cost_mil_to_civ_factor = -0.9

  consumer_goods_factor = -0.6

  local_resources_factor = 6

  planning_speed = 8

  org_loss_when_moving = -0.99

  land_reinforce_rate = 9

  max_dig_in = 30

  dig_in_speed_factor = 6 #25% bonus

  max_planning = 6

  supply_consumption_factor = -0.99

  land_night_attack = 6

  conscription = 3

  army_bonus_air_superiority_factor = 8

  air_strategic_bomber_bombing_factor = 8

  air_escort_efficiency = 8

  air_cas_efficiency = 8

  air_cas_present_factor = 8

  air_strategic_bomber_defence_factor = 8

  air_superiority_detect_factor = 8

  air_superiority_efficiency = 8

  air_ace_generation_chance_factor = 6

  air_nav_efficiency = 8

  air_interception_detect_factor = 8

  air_intercept_efficiency = 8

  strategic_bomb_visibility = -0.99

  air_interception_attack_factor = 8

  air_cas_ground_attack_factor = 8

  cas_ace_chance = 6

  bomber_ace_chance = 6

  air_strategic_bomber_night_penalty = -0.99

  sortie_efficiency = 8

  convoy_escort_efficiency = 8

  encryption = 9

  decryption = 9

  transport_capacity = -0.1

  naval_invasion_capacity = 90

  invasion_preparation = -0.1

  amphibious_invasion_defence = 9

  naval_invasion_capacity = 90

  amphibious_invasion = 8

  amphibious_invasion_defence = 8

  naval_invasion_capacity = 900

  experience_gain_factor = 8

  combat_width_factor = -0.2

  recon_factor = 6

  winter_attrition_factor = -0.99

  amphibious_invasion = 8 # 30% faster invasions

  out_of_supply_factor = -0.99

  naval_retreat_chance = 0.6

  naval_retreat_speed = 8

  shiPS_at_battle_start = 8

  spotting_chance = 8

  navy_carrier_air_targetting_factor = 8

  unity_factor = 3

  army_experience = 90

  air_experience = 90

  navy_experience = 90

  experience_gain_army = 8

  experience_gain_air = 8

  experience_gain_navy = 8

  training_time_factor = -0.999

  training_time_army_factor = -0.999

  justify_war_goal_time = -0.999

  cavalry_attack_factor = 9

  air_range = 9

  naval_strike_attack = 8

  army_defence_factor = 8

  army_attack_factor = 8

  enemy_partisan_effect = -0.99

  foreign_subversive_activites = -0.99

  army_org_factor = 3

  army_morale_factor = 8

  army_speed_factor = 9

  army_armor_speed_factor = 9

  army_armor_attack_factor = 8

  army_armor_defence_factor = 8

  army_artillery_attack_factor = 8

  army_artillery_defence_factor = 8

  army_infantry_attack_factor = 8

  army_infantry_defence_factor = 8

  special_forces_attack_factor = 8

  special_forces_defence_factor = 8

  cavalry_attack_factor = 8

  cavalry_defence_factor = 8

  motorized_attack_factor = 8

  motorized_defence_factor = 8

  attrition = -0.9

  air_accidents_factor = -0.9

  air_night_penalty = -0.9

  air_weather_penalty = -0.9

  naval_strike_attack_factor = 8

  naval_strike_targetting_factor = 8

  naval_strike_agility_factor = 8

  air_interception_attack_factor = 8

  air_interception_defence_factor = 8

  air_interception_agility_factor = 8

  air_air_superiority_attack_factor = 8

  air_air_superiority_defence_factor = 8

  air_air_superiority_agility_factor = 8

  air_close_air_support_attack_factor = 8

  air_close_air_support_defence_factor = 8

  air_close_air_support_agility_factor = 8

  air_strategic_bomber_attack_factor = 8

  air_strategic_bomber_defence_factor = 8

  air_strategic_bomber_agility_factor = 8

  air_strategic_bomber_bombing_factor = 8

  air_paradrop_attack_factor = 8

  air_paradrop_defence_factor = 8

  air_paradrop_agility_factor = 8

  navy_carrier_air_attack_factor = 8

  navy_carrier_air_targetting_factor = 8

  navy_carrier_air_agility_factor = 8

  navy_capital_ship_attack_factor = 8

  navy_capital_ship_defence_factor = 8

  navy_screen_attack_factor = 8

  navy_screen_defence_factor = 8

  convoy_raiding_efficiency_factor = 8

  naval_speed_factor = 9

  navy_submarine_detection_factor = 8

  navy_anti_air_attack_factor = 8

  navy_max_range_factor = 8

  navy_submarine_attack_factor = 8

  navy_submarine_defence_factor = 8

  }