However, there is another, decidedly more interesting conclusion I've landed upon: the blob is actually in control of the player, too.
If the game was always about rescuing the blob from the factory, and in order to do so the blob manipulated the various test subjects both inside and out of the factory's walls, then this suggests that the player has also been manipulated. Think about it: the player is given little insight into what they are doing throughout the game. As with most games, all they know is that they must keep running towards their vaguely outlined objective. Despite them physically controlling the events of the game, they are also being controlled by the game itself by way of being forced to follow the game's instructions in order to continue their progress.
The blob is therefore controlling the player, who is then in turn controlling the boy who is being forced by the blob to free it from the factory. The game ends with the player no longer able to control the blob, which could either be a result of it having died due to the mighty fall from out of the factory, or because the blob simply does not need controlling any longer. It has reached its destination, so therefore the player has fulfilled their duty.
Considering Playdead refused to outline the exact plot of Limbo following its release, it's likely that the developer will follow suit with Inside and again leave the game completely open to interpretation. We'll therefore see plenty of other theories over the coming days/weeks as more players complete this fantastic game, but I feel that right now this theory is as good as any.
然而,有一个很有趣的结论,我落在:斑点实际上是在玩家控制,太。
如果游戏总是从工厂拯救斑点,为了做各种测试对象BLOB操纵内部和从工厂的墙,那么这表明,球员也被操纵。想想看:玩家对他们在游戏中所做的事情没有什么洞察力。和大多数游戏一样,他们所知道的是,他们必须保持对他们的模糊概述的目标。尽管他们在身体上控制游戏的事件,他们也被控制的游戏本身的方式,被迫按照游戏的指示,以继续他们的进步。
斑点是因此控制球员,谁又是谁被控制的BLOB被迫从工厂的男孩。游戏结束,玩家不再能控制斑点,这可能是由于它具有死于倒下从工厂,或者因为blob根本不需要再控制。它已经达到了目的地,因此,玩家已经履行了他们的职责。
考虑到playdead拒绝大纲里的确切情节释放后,很可能是开发商将效仿内再次离开游戏完全开放的解释。因此,我们会看到大量的其他理论,在未来几天/周,更多的玩家完成这个梦幻般的游戏,但我觉得现在这个理论是一样好。