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《帝国时代3之酋长》单位活剐指南

游侠会员:goodren<原创>

何谓单位活剐?--单位可被村民活生生当资源收集而死,当资源耗尽时不管生命是否为零,他都得去天堂报到。

以下以龙骑兵这个单位为例讲解:
1:用记事本或者ultraedit(推荐)编辑“游戏目录”\ DATA \ protox.xml
2:搜索所需单位--
3:在这个单位信息中的任意  ???  语段下加入以下语段。
                500.0000
                meat
               
                Food
                Resource
                AbstractResourceCrate
                DoNotDieAtZeroHitpoints
                DieAtZeroResources
                DoNotValidateResourceInventory
                DoNotCreateUnitGroupAutomatically
                NoBloodOnDeath

例(未添加时):        CollidesWithProjectiles
                ApplyHandicapTraining
                CorpseDecays
                ShowGarrisonButton
                DontRotateObstruction
                ObscuredByUnits
                ConstrainOrientation
                OrientUnitWithGround
                Tracked
----------------------------
例(添加后):        CollidesWithProjectiles
                ApplyHandicapTraining
                CorpseDecays
                ShowGarrisonButton
                DontRotateObstruction
                ObscuredByUnits
                ConstrainOrientation
                OrientUnitWithGround
                Tracked
                500.0000
                meat
               
                Food
                Resource
                AbstractResourceCrate
                DoNotDieAtZeroHitpoints
                DieAtZeroResources
                DoNotValidateResourceInventory
                DoNotCreateUnitGroupAutomatically
                NoBloodOnDeath

4:大功告成,不过注意这三行数据,这是决定资源种类和数量的,要对应得起哦。
500.0000 ( Food  =食物  500.0000=食物数量)
                                                     ( Wood  =木材
                                                     ( Gold  =钱币
meat
                                                                                                          (meat 食物  wood 木材  gold 钱币)
Food      (Food 食物  Wood 木材  Gold 钱币)