==============================================================================
以下为科技文明修改,全部科技1830年可用。配合前面的科技点数事件,可以很快达到科技全满。
按照下面的操作作出5个TXT文件,覆盖\Program Files\Paradox Interactive\Victoria 2\technologies 下的文件即可,最好提前备份下。注意:有五段,不要一次都复制到一个文件理了。
将======下面的内容复制到空的TXT文件中,并命名为army_tech.txt
======================================
#army_doctrine
post_napoleonic_thought = {
area = army_doctrine
year = 1830
cost = 3600
activate_building = fort
army_base = {
default_organisation = 5
}
dig_in_cap = 1
}
strategic_mobility = {
area = army_doctrine
year = 1830
cost = 7200
army_base = {
reconnaissance = 0.5
supply_consumption = 0.05
}
max_fort = 1
dig_in_cap = 1
}
point_defense_system = {
area = army_doctrine
year = 1830
cost = 10800
army_base = {
defence = 1
supply_consumption = 0.05
}
max_fort = 1
dig_in_cap = 1
}
deep_defense_system = {
area = army_doctrine
year = 1830
cost = 14400
army_base = {
defence = 1
supply_consumption = 0.05
}
max_fort = 1
dig_in_cap = 1
}
infiltration = {
area = army_doctrine
year = 1830
cost = 18000
activate_building = barrel_factory
army_base = {
attack = 1
supply_consumption = 0.05
}
max_fort = 1
dig_in_cap = 1
}
modern_army_doctrine = {
area = army_doctrine
year = 1830
cost = 21600
army_base = {
attack = 1
supply_consumption = 0.05
}
max_fort = 1
}
#light_armament
flintlock_rifles = {
area = light_armament
year = 1830
cost = 3600
activate_unit = infantry
army_base = {
attack = 1
supply_consumption = 0.05
}
combat_width = -1
}
muzzle_loaded_rifles = {
area = light_armament
year = 1830
cost = 7200
activate_unit = engineer
army_base = {
attack = 1
supply_consumption = 0.05
}
combat_width = -2
ai_chance = {
factor = 1
modifier = {
factor = 5
is_greater_power = yes
}
}
}
breech_loaded_rifles = {
area = light_armament
year = 1830
cost = 10800
activate_unit = guard
army_base = {
attack = 1
supply_consumption = 0.05
}
combat_width = -2
ai_chance = {
factor = 1
modifier = {
factor = 5
is_greater_power = yes
}
}
}
machine_guns = {
area = light_armament
year = 1830
cost = 14400
army_base = {
defence = 5
supply_consumption = 0.05
}
combat_width = -5
colonial_life_rating = -10
ai_chance = {
factor = 1
modifier = {
factor = 5
is_greater_power = yes
}
}
}
bolt_action_rifles = {
area = light_armament
year = 1830
cost = 18000
unit = 1
army_base = {
attack = 5
supply_consumption = 0.05
}
combat_width = -5
}
modern_divisional_structure = {
area = light_armament
year = 1830
cost = 21600
army_base = {
attack = 5
supply_consumption = 0.05
}
combat_width = -5
}
#heavy_armament
bronze_muzzle_loaded_artillery = {
area = heavy_armament
year = 1830
cost = 3600
activate_unit = artillery
}
iron_muzzle_loaded_artillery = {
area = heavy_armament
year = 1830
cost = 7200
artillery = {
attack = 2
supply_consumption = 0.05
}
}
iron_breech_loaded_artillery = {
area = heavy_armament
year = 1830
cost = 10800
artillery = {
attack = 2
supply_consumption = 0.05
}
}
steel_breech_loaded_artillery = {
area = heavy_armament
year = 1830
cost = 14400
artillery = {
attack = 2
supply_consumption = 0.05
}
}
indirect_artillery_fire = {
area = heavy_armament
year = 1830
cost = 18000
artillery = {
attack = 4
supply_consumption = 0.05
}
}
heavy_armament_dunno = {
area = heavy_armament
year = 1830
cost = 21600
artillery = {
attack = 4
supply_consumption = 0.05
}
}
#military_science
military_staff_system = {
area = military_science
year = 1830
cost = 3600
activate_unit = cavalry
army_base = {
default_organisation = 5
supply_consumption = 0.05
}
}
military_plans = {
area = military_science
year = 1830
cost = 7200
activate_unit = dragoon
army_base = {
default_organisation = 5
supply_consumption = 0.05
}
}
military_statistics = {
area = military_science
year = 1830
cost = 10800
activate_unit = cuirassier
army_base = {
default_organisation = 5
supply_consumption = 0.05
}
}
military_logistics = {
area = military_science
year = 1830
cost = 14400
activate_unit = hussar
army_base = {
default_organisation = 5
supply_consumption = 0.05
}
mobilisation_size = 0.05
}
military_directionism = {
area = military_science
year = 1830
cost = 18000
army_base = {
default_organisation = 5
supply_consumption = 0.05
}
}
aeronautics = {
area = military_science
year = 1830
cost = 21600
activate_unit = plane
}
#army_leadership
army_command_principle = {
area = army_leadership
year = 1830
cost = 3600
morale = 0.05
military_tactics = 1
}
army_professionalism = {
area = army_leadership
year = 1830
cost = 7200
morale = 0.05
military_tactics = 1
}
army_decision_making = {
area = army_leadership
year = 1830
cost = 10800
morale = 0.05
military_tactics = 1
}
army_risk_management = {
area = army_leadership
year = 1830
cost = 14400
morale = 0.05
military_tactics = 1
}
army_nco_training = {
area = army_leadership
year = 1830
cost = 18000
morale = 0.05
military_tactics = 1
}
great_war_experience = {
area = army_leadership
year = 1830
cost = 21600
morale = 0.05
military_tactics = 1
}