首页 攻略 单机攻略 查看内容

《暗黑破坏神3》中技能点重置和血球以及物品掉落

 
  No Tank and Healer Classes?

  Fan said: They have literally said Diablo 3 will be "first and foremost a cooperative game". Which leads me to believe its possible they add a talent tree for dedicated healers to one or several classes.

  Bashiok: No. Not that classes wont benefit from each other in various ways, Barbarian shouts being good party buffs, etc. but every class is essentially a demon-killing DPS class. We have no intentions to create a tank, or healer, etc. Every class will play their own way, and while some may take direct hits easier than others, it certainly wouldnt define their role within a party. Everyone should be kicking in heads at the same time.

  Diablo III having a strong emphasis on cooperative play is really building upon one of the best parts of Diablo II, and thats charging through dungeons with other people. Our focus is on removing the frustrations that existed with grouping, and adding new features that encourage everyone to stick together and fight as a party.

  Fans:据说D3里会强调团队协作的重要性,还会额外为某种职业设计一种专业的补血天赋树?

  Bashiok: 不会的,其实大多数职业已经可以相互弥补了,例如野蛮人能通过战斗怒吼来给队友buff,事实上每个职业都是可以solo的,我们也认为根本没必要专门设置一个tank或者补血职业。每个职业都可以独立生存,都具备solo能力。

  另外D3也在D2的精华上更加强调了团队协作,我们也在不断的改进团队协作机制,降低团队协作的挫折,鼓励每个人跟朋友一起组队探险。
 
  Random Loot Mechanic

  Currently - while in a party each player will see their own drops from each kill.

  This could mean that after killing a zombie I see a sword drop, and you may see a shoulder slot item drop. Or I see nothing drop, while you got an axe.

  Obviously while in a group youre killing faster, and this could translate to an exponentially increasing number of drops with each additional player in your party. However, its balanced in such a way that the drop % is pulled back a bit with each additional player (Im simplifying it, but thats what it boils down to). This keeps it from being almost detrimental to not play with a full party, while still giving a nice increase to the amount of drops if you do.

  From this system it seems quite a few people got the impression that youll never see items drop that you cant use. For instance, a Barbarian will never see a dagger that only a Witch Doctor can use. This isnt true. There is no effect, or at least no currently intended effect, to restrict which items which classes can or cant see for their respective drops. Its still intended that you could see an item that your class cant use. Its easy enough to drop the item, ask if anyone can use it, or just sell it off of course.

  目前,在团队里每个玩家在杀死一个怪物后会看到单独的掉落品(即只属于他本人)

  这意味着,比如解决了一个僵尸,我看见掉落了一把剑,但是你看到掉落一个肩膀装备。或者我看见什么都没有掉落,而你获得了一把斧头。

  显然,在团队里你清怪速度快,或是每额外增加一个队员,掉落物品的数量都会以指数形式增加。当然,我们作了平衡,每增加一个额外的队员,掉落的几率都会有所下降。这就避免了由于团队人数不满而产生的不利局面,同时团队人数满额也能获得更多的掉落品。

  从这个系统不少玩家会可能会认为你永远不会得到你无法使用的物品。比如,一个野蛮人不会看到只有巫医才能使用的匕首掉落。其实并不是这样。至少目前还没有规则限制哪些职业看到哪些武器的掉落。我们的打算是让你可以看到你的职业所无法使用的装备。你可以简单地扔掉这些你无法使用的装备,或者问队友是否需要。当然,你也可以卖掉。
12