首先在SET.XML里找到如下字符
TraitAnomaly02Norm1
!TraitAnomaly01Norm1,!TraitAnomaly01Alt1,!TraitAnomaly02Alt1,!TraitAnomaly03Norm1,!TraitAnomaly03Alt1,!TraitAnomaly04Norm1,!TraitAnomaly05Norm1,!TraitAnomaly06Norm1
%TraitAnomaly02NormDescription
%TraitAnomaly02Norm1TooltipEffect
TraitAnomaly02Alt1
!TraitAnomaly01Norm1,!TraitAnomaly01Alt1,!TraitAnomaly02Norm1,!TraitAnomaly03Norm1,!TraitAnomaly03Alt1,!TraitAnomaly04Norm1,!TraitAnomaly05Norm1,!TraitAnomaly06Norm1
%TraitAnomaly02AltDescription
%TraitAnomaly02Alt1TooltipEffect1
%TraitAnomaly02Alt1TooltipEffect2
%TraitAnomaly02Alt1TooltipEffect3
这个是自定义种族里边环境异常的丰富矿产的选项,其中第二行的 Cost="-1"表示选此特性所花费的特性