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《无尽太空:冲突》修改天赋属性等级的方法

  3.举例修改 GrowthPlan 成长计画

  搜寻 GrowthPlan

  Norm1 为天赋等级 Value=="0.1" 为数值 0.1=10%

  <!-- GrowthPlan* -->

  <SimulationObjectDescriptor Name="TraitPopulation02Norm1" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.1" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm2" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.2" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm3" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.3" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm4" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.0" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  此段为自创的第4级,范例例数值+100%,存档。
 

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